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Battlestone

Lead UI/UX Designer

Battlestone is a mobile Action RPG from Zynga. I spent a year leading the UI and UX design, holding a user-centric course through many product iterations and visions.

The Battlestone UI style sought to create a modern, minimal aesthetic from heavily worn, fantasy materials.

The UX focused on clarity and simplicity.

As the vision for Battlestone evolved from an arcade romp (think Gauntlet) to a more serious midcore systems design, we developed major live-ops features and events.

From the project's inception, there had been assumption of a Main Menu hub (seen up above). As Battlestone refocused as a midcore title, it became clear that approach was dated and overly static. I proposed a redesign to bring the player straight into the action of the campaign.


Check out my professional work.

And a few personal projects.

And finally my thoughts on process.